Post by Vanity on Feb 11, 2018 22:32:55 GMT
CHARACTER VITALS
WRESTLER NAME: Vanity Fulbright
ALIAS: The All-Mother
PICTURE BASE: Charlotte Free
AGE: 27 [Supposedly]
HOMETOWN: The Wicked Land of Broken Dreams
HEIGHT: 5'5"
WEIGHT: 119 lbs
PERSONALITY/GIMMICK
The woman who would become Vanity Fulbright isn't wrapped so well these days. With picturesque features and pastel pink hair, Vanity retained the appearance of a girl obsessed with pop culture (primarily soft grunge of the modern age). After leaving behind her shattered old life and the memories that came with it, the first thing this woman did was use her immense charimsa to forge a cult around the apocalypse. The Church of Oleska, as it was known, revolved around the existence of an almost Eldritch goddess that existed in the Outer Realms. Due to her excommunication from the mortal plane, Oleska sent her spirit through into a human, creating the leader of her conquest. In this case, Vanity became that leader. As of 2018, Vanity has seemed to create a cult large and powerful enough to be recognized by the government. They partake in ostentatious celebrations (aka to the rave scene from the Matrix Reloaded), where sexual activity, violence, and an overall chaotic conglomeration rule the night.
Alongside Vanity, who posed herself as the "All-Mother", elects several key members.
- The Beast: Vanity's right hand of destruction, usually a hulking behemoth that is engineered to only deal out pain. They would commit the acts that Vanity herself wouldn't want to do, which would stain her hands.
- The Daughter: The Daughter is the heir to the throne and the second-in-command of the cult in Vanity's absence.
- The Son: The Son seems to be the most important figure as the Son is there to be the leader of any movements that Vanity commands.
Due to Vanity’s messed up past, she has garnered a loathing for humanity. It only gotten worse as she began to suffer from religious delusions. She believes that she’s the human manifestation of a war goddess. This goddess, the All-Mother, has given her the power to either save or destroy everyone. Vanity’s internal hatred has only made her more apt to try to destroy every human there is, rather than save them. She finds it to be the perfect excuse to say that she’s saving people in her own morbid way. In all actuality, it’s just a deep-seeded love for human suffering.
Vanity’s lack of care for anyone is both easily found out and well-hidden. She can showcase a duality in a fractured mind and a sadistic nonchalance. No one can be absolutely certain that she’s lying or she just needs help. She knows that people don’t know, thus she uses it against people. It’s a different mannerism with each person. To some, she’ll make sure that they know her true personality, while with others she’ll play the victim. In the end, it’s all to experiment with people’s psychological profile. She wants everyone to suffer in their own unique way.
There's a hypocritical aspect of her personality, where she finds a certain amount of care for her ranked members. Even then, it couples with her unknown motivations, yet her members' devotion causes them to ignore any facets of this part of her. She also draws on some inspirations from Mother Gothel from Tangled, in the whole twisted "Mother Knows Best" mentality.
MATCH INFORMATION
WALK OUT MUSIC: Poputepipikku by Sumire Uesaka
FINISHING MOVES
1. 'The Southern Cross' – Bridging Cross Leg Boston Crab - Thanks in part to Vanity's flexibility, she can wrench and deepen it by leaning back more into the mat. The only problem for her opponent is that they may not be as flexible as she is.
2. 'Man Made Coma' – Knee Trembler / Running Knee to the Head - Commonly, Vanity likes to make sure the opponent's facing downward before she drives the knee into their face. However, if need be, she can hit it in any other way she sees fit. On opponents that she can lift, she'll opt for a GTS variation. It's all about that knee to the face.
SIGNATURE MOVES
1. 'Dark Thoughts and Sharp Objects' – Neckbreaker Transitioned into Spike DDT
2. 'Hangman's Favorite' – Vanity traps her opponent under the bottom rope, leaving enough of their head and chest open for her to deliver a top rope double foot stomp to the outside. The act is meant to snap her opponent's neck and back roughly against the ring apron.
COMMON MOVES:
Standing / Running
- Open Handed Slaps - Think more of Minoru Suzuki's palm strikes.
- Kitchen Sink
- Dropsault
- Frankensteiner
- Leg Kick --> Gut Toe Kick --> Jumping High Knee
- Muay Thai Clutch Knees
- Coconut Crush - Headlock transitioned into facebreaker knee smash
- Leg Drop Bulldog
- Kesagiri Chop
- Upward angled headbutt (mostly used against opponent's taller than her; meant to hit the throat)
- Gamengiri
- Eye rake
- Superkick to the groin
- Rolling Snapmare into Front Dropkick
Grounded
- Single Knee Drop
- Football kick
- Face Stomp
- Sliding Elbow / Sliding D
- Shining Wizard
- "Shining Thief" - Vanity will leap over her opponent with the Shining Wizard set-up to fake them out, but then bounce back for a knee to the back of the head.
- Dropkick to the side of a seated opponent's head
- Drive-By Kick
Corner
- Running High Kick
- Running Dropkick to grounded opponent
- Running Double Knees to gut of opponent
- Chop --> Punch --> Head Grab --> High Knee
- Second Turnbuckle Reverse DDT
- Reverse Body Avalanche into Enzuiguri / CCS Enzuigiri)
- Counter STO Backbreaker against running opponent
- Top Rope Frankensteiner
Aerial
- Frog Splash
- Dragonrana
- Diving Front Dropkick
- Meteora
- Diving Moonsault to the outside
- Triangle Moonsault
- Lionsault
Holds/Submissions
- Rope Choke
- Standing Hammerlock
- Arm Trap Camel Clutch
- Dragon Sleeper
- Standing Guillotine Choke
- Flying Armbar
- Tarantula / Rope Trapped Boston Crab
WRESTLING STYLE: Vanity may have gone through wrestling training, but she’s a scrappy fighter at heart. She’s a violent degenerate that only knows how to kick people’s legs from under them. Her strikes are not necessarily hard, but they hurt because she knows where to place them. She also implores a style based around disorienting people with lingering injuries. She knows what a bloody nose does to people’s vision, for example.
WEAPON OF CHOICE: Chains are Vanity's forte, wrapping them around her knee or imploring them into her submissions. Hell, she'll just whip a person with them. Particularly, she has a long chain link painted pink that she'll utilize the most.
IN-RING EXPERIENCE: 3 years professionally and 4 years in training. AKA she knows what she's doing, but she's not THE BEST THERE IS.
STRENGTHS:
1. SHE'S UNDEFEATED FOR SOME REASON - Vanity has spent the better part of three years without a blemish on her record, which has played both to her madness but told the story of how talented Vanity may or may not be. Despite her harmless appearance, Vanity must have taken out many people. This has given her some ego issues, sure, but it means that she has the killer instinct needed to survive in high-octane and important situations. With the statistics behind her, Vanity lives a balancing act, where her playful attitude contrasts her ability to compete. Either it's her mentality capacity to do harm or skill, who knows?
2. NOTHING TO READ HERE - Unorthodox as they come, Vanity has gathered many styles into one savage fighting pattern. There are pieces to pick up on, but she's not exactly a textbook anything. That's the only advantage to that. She'll bite, claw, and pinch her way to victory!
3. THE CHARISMA OF AN EVIL RULER - The Church of Oleska has an immense number of followers. Vanity has engineered her own and others' championship reigns. That pink hair and that whimsical nature can allure people in. She has a nasty habit of making others side with her, which is mostly her plan to do with the audiences she meets. She's quirky and harmless enough to make it so fans might start to cheer for her. That's dangerous against those who live on that kind of motivation. She can make entire arenas seem like a hostile envrionment, which goes into her overall methodology of making her opponents feel out of place and conflicted.
WEAKNESSES:
1. NEVER ENOUGH HATE - A woman who has struggled through the world and has dealt with the world's evils has made Vanity distant from her humanity. As such, she has an undying motivation to hurt others. She wants a giant meteor to destroy the Earth, for Pete's sake. She's not a team player. She's uncouth to a horrific fault. Every piece of that fragmented psyche she has makes it harder for her not to do something heinous. Her pride in it also makes it difficult for her to hide anything.
2. SCRAWNY AS HELL - Vanity's a relatively short girl with a dainty figure. Yeah, she can hit you hard, not because of power, but because she knows she has boney, cutting limbs. However, that means, she's not lifting anybody. It's rare that she can. Henceforth, it limits her moveset quite a bit. Beyond that, she can easily get hurled around by just about anyone.
3. STOP STICKING OUT YOUR TONGUE - Vanity likes to make everything personal. Unfortunately, she either doesn't care or doesn't know how hard people will fight back against that kind of malevolence. If she's not prepared, she can find herself in highly dangerous situations. Stop mocking people, Vanity, you might survive longer.
IN-RING ATTITUDE: She will firstly try to move around her opponent, using her uncanny ring awareness to manipulate matches in her favor. Once she manages to weaken her opponent down enough, she will incorporate a quick-paced striking game to further destroy her opponent’s physical state. Once she has them where she wants them, she’ll proceed to berate them, trying to force more mistakes and erode the mental capacities of her victim. By the end, she wants her opponent to grovel in front of her, the self-imposed Mother of the world. If she has the chance to, she'll belittle her opponents by reminding them that "mother knows best," which she'll follow with such condescending notions like, but not limited to: tapping her opponent's nose, rustling their hair, giving them passive hugs when they're too damaged to resist, using his spit to clean some blood off their face.
ATTRIBUTES
You have 500 attribute points to distribute to the following categories. Each category must have a minimum of 10.
Power: 30/100 – determines the strength behind each of their takedowns, throws, suplexes, slams, etc.
Speed: 50/100 – determines how fast they are, including general speed and reaction times.
Wrestling: 60/100 - how your wrestler reacts inside the ring. His technical wrestling ability, ability to scout moves, react and counter.
High-flier: 40/100 – determines how comfortable they are with high flying moves.
Submission: 50/100 – determines how good they are at applying submissions to opponents, and defending.
Stamina: 50/100 – determines how long they can maintain high levels of exertion before tiring.
Endurance: 70/100 – determines how long they can endure attacks for without suffering badly.
Composure: 100/100 – ability to handle extreme pressure, high stake matches and large crowds.
Focus: 50/100 – ability to avoid ringside and outside distractions, including interference.
SUPPORTING CAST
1. NAME: Sevele Ortega [Jeff Cobb]
RELATION: The First Beast of the Church of Oleska
2. NAME: Irina Onegin [Stefania Ferrario]
RELATION: Significant Other
3. NAME: Legato Fulbright [Mark Haskins]
RELATION: The Second Son, her dear compatriot and "hitman."
BIOGRAPHY
Robin Morrow’s life was doomed as soon as it began. With an absent father and a depressive mother, Robin was subjected to mental and physical abuse. She had the worst luck in the world. She did okay in school, but was the toy of many mean people. Bullied by most and rejected by those who should have let her in, Robin suffered from a fatalistic view early on. She would dream of the apocalypse and only smile at the destruction of everything.
In college, she suffered a horrific accident that finally broke the levy in her mind and began to forge the monstrous personality that would be Vanity Fulbright. After said accident, Robin tried to kill herself, but only to be found by Devin Brando, also known as Devin KONSTANTINE. He took her in and his personality helped to temporarily soothe the madness in her mind.
During this stint, she found not only her god, but also a thing to do. Through her training, Robin found a love for wrestling. With a newfound ideology, she trained with Brando until she was able to graduate from the La Fábrica del Infierno. She existed with the preconception that she was here to cause as much torment for the human race, as her goddess, the All-Mother wanted her to be her human form, her vessel.
Entering her first major promotion, PWA, Vanity served as a top competitor. She won the Jr. Heavyweight Championship in her first ever wrestling match. Throughout the existence of the federation, Vanity retained her championship and remained an undefeated competitor until the company's closing. As a wrestler, she found success, and she also found it as a manager. With her role as one, she guided the then-undefeated Damian K' to the PWA Heavyweight Champion, installing the Church of Oleska as the unrivaled head of the pack in the company.
PWA closed its doors, leaving Vanity with a lust for inflicting suffering and no outlook. While the Church grew in numbers, beyond any thought that Vanity might have had, a man by the name of Midas Eurthysus introduced Vanity into PAROUSIA. In PAROUSIA, Vanity contiuned her undefeated ways, ensuring her three years as it. The Church of Oleska looked ready to take over, but the doors to the federation closed. Furthermore, they were sold into another businessman's hands and there were no word of when PAROUSIA was meant to re-open. As such, Vanity's constant need for violence brought her to the Factory.
From then on, she acknowledged that her past victories were moot since she grew bored with the ideals behind being "undefeated."